Guys at VeryImportantPixels are creating a pixelized versions of the famous and important people (both real and fiction) - some of those are really cool! Btw. There's a twitter contest going - 5 lucky winners will be pixelaized by VeryImporantPixels and placed on their site.
Juan Manuel Daporta is a great pixel art designer based in Venezuela. His pixel art building diorama got a Deviation of the Day award at deviantart.com - that's something!. Take a while and check his Deviant art gallery - it's really worth it.
There's a new tutorial on Psd.tutsplus.com, describing "the way of the pixel" by Russell Tate. It's describes the pixel art basic rules - good to refresh your memory. There are also some top pixel art tutorials links in the article.
One of main polish magazines put some beautiful pixel art for their cover. Good to see the pixels coming through to the mainframe media. You can check the cover and some inside illustration at Przekroj.pl
After long break (loads of work to do) I'm coming back to some regular (hopefully) posting here.
Qubicle is a Windows based software for creating 3D Pixel Art models. From what I've seen on minddesk.com site - it's looking good (waiting for Mac version to play with). The author of the tool - Tim Wesoly - has created a lot of wonderful stuff with it and he's showcasing that on his blog. Really worth checking out!. More info on www.minddesk.com
Arjan Westerdiep is a pixel artist who creates beautiful, black&white pixel arts. There are some examples of his works on his website (as well as a very nice tutorial about basics of pixel art). His famous work is ic-project - huge illustration of a lighthouse made with only four colors! You can check the illustration here or head to the tutorial section of drububu.com.
Kevin Chaloux (also known as Kaiseto) is a young but extremely skilled pixel artist. You can check his gallery at pixeljoint or deviantart, or you might head straight to his page (there are some sweet tutorials).
Here's the project very similar to MrWong's SoupPartments. At Isocity everybody can upload their building (of course it needs to be pixel art and fit into given template). There are some very sweet pixel art houses already - it's worth to check it out and it's worth to be a part of it;). Check out the Isocity at http://www.kennethfejer.com/isocity/.
There was a interview with Vital no so long time ago on Perfect Pixel Art, and now I would like to present a video he made. That's a recording of creation of a very nice skeleton pixel art sprite. Enjoy;)
A very nice, simple, pixel art based game was released some few days ago. It's addictive as hell, so be careful, but if you're looking for some pixel art fun - check it out at Adamatomic.com site Btw. you can post your score in the comments.
Everybody loved the Commodore 64. I remember those magnificent games made in 8 colors and the noise the taperecorder was making while loading those masterpieces. Right now you can feel it once more on your iPhone (not the loading part I guess). Company called Manomio just launched C64iPhone app. There are 5 titles right now, but the aim is to recreate all the best games for C64. Can't wait for it actually;). If you want to know more - check c64iphone.com
Pixel art is loved in Japan - that's for sure. You can see that in recently launched site playprime.jp. It's rather hard to understand it at first (everything is in Japanease ;), but you can get the main idea pretty fast. (You control your avatar and can engage other avatars for quick multiplayer games. The winner takes some following people from the looser. The more crowd you have with you the better.). I don't really know what's the idea behind it. So - for some foreign fun and wonderful pixel-art by eboy - head to Playprime.jp
Could you introduce yourself a little? My name is Krzysztof Silski and I'm pixel designer based in Warsaw. I'm also into hip-hop music (from time to time I'm performing on stage as HypeMan of my friend Med. I also did some recordings on my own)
Why you interested in pixel art? It was ages ago and I guess the console games and arcades (I've spent small fortune on those) have a huge impact here. As soon as I got my first computer I've started to create my own games (didn't know it's called pixel art at that time;)
Could you tell us some more about one of your works? My favourite is a piece called "Mecha". I've created it some 3 years ago, but I remeber it pretty clearly. I've just sit down to my PC, launched Paint and figure out I want to create something huge and scary - so I've started with big, red eye in the center. As the design developed my orginal concept of a monster was changed to a robot. The piece turned out to be very nice (for my skills at that time). It got a "pixel art of the week" award on pixeljoint - I couldn't have been happier.
What/Who is the inspiration for you? Other people work I guess. I can browse the sites like deviantart for hours (checking up all type of illustrations - not only pixel art). The pixel artists I admire are Ilkke, Jamon, Frost, Exocet and my buddy JohhnySpade. When I was younger it was Tomasz "Slay" Pacyna who had huge impact on my style (and currently I have a pleasure in working with him). Also - the element I can't live (and pixel) without is music.
Where we can check your artworks? Do you write any blog or twitter? There's site pix.art.pl which is my home actually (great kudos to all the people who helped me there) and pixeljoint.com. From time to time I use digart.pl as well, but I don't really pay that attention to that site. I plan to create my own portfolio (should I mention that I plan that for few years now?:)
What's the biggest problem you have in your work? Everything;) I guees animation is something I have to improve. When I need to do some animations at work I tend to smash the pencils and rip my hair apart.
Any plans for the future? Any interesting projects? I plan to continue my career with pixel art for mobile games, but the things are changing pretty fast in this sector (most mobile phones are capable of rendering 3d). As for other plans - I'm going to get married;) There's also a revolutionary project I'm doing with my friends, which will bring us all a huge pile of money. Fingers crossed for that;)
Some time ago I wrote about a Flash powered app called QBlocks. Here's something that takes 3D Pixel art even further. With Neuro Productions 3DPixel engine you can not only create a cube based models from scratch, but also import 3D Collada files that are converted to cubes on the fly. I see some very cool uses of that.
Long time ago Computer Arts released a tutorial called "Building a pixel art world". (I guess I even read that in their paper edition). Although I disagree with some points of this article - it's still worth to check out. Computer Arts got a free pdf edition of the tutorial here.
Here's a link from very old past. Some few years ago pixel artist MrWong created a project where people (other pixel artists) were able to create a floor of the virtual building and submit that on the projects site. Over 400 people pixelized their appartments and the build is the highest virtual building developed till today. Although it's terminated for long time - it's still worth to visit MrWong's SoupPartments.
I've just stumbled on this little pixel-art gem - a freeware (oh I like the sound of that) platform game with very nice pixel art graphic. Moreover - the gameplay is also very nice (just take a look on the list of weapons and monsters). The game was created by Japanese company called Studio Pixel, but I guess the english fanpage would be a better place to start. Game was developed for Windows, but there are ports for Mac and Linux (and some consoles as well).
Here are some really cool wall stickers with pixel art theme. A great way to add some pixel art flavour to your workspace or living room. (click on the images to go to the shops that sell these stickers).
Recently I've stumbled on some rather strange tool - a Pixel-Art editor for iPhone. It's called 32x32 and it costs 0,79 Euro at the iTunes. The more important questions is - is it any good? Well, first of all - you can only create 32 by 32 pixels artworks. And you only get 5 colors (all grayscale). I guess that would be enough for some uses, but here we come to the major flaw - the usability of this app is very poor. You need to use both hands (one to control the position of the brush and second to tap to use the current tool). Moreover - if you would like to change the tool you need to tap with the finger you're using for controlling the cursor. Oh - btw. there's no zoom as well. So - final verdict is: 32x32 is pretty useless in any real work scenario. But if you spend a lot of time doing nothing (you travel for example). And you would like to create some sketches of icons you will work on later - I guess 32x32 will do the trick.